Direct answer
Start Welcome to Elderfield by choosing a difficulty, learning the farm and food loop, and preparing equipment before exploration. The launch announcement lists Cozy, Easy, Normal, Hard, Nightmare, and Custom; it warns that Custom cannot be changed later. The route evidence below is still Demo-based, not a complete verified walkthrough of the released game.
Official updates were checked on September 29, 2026. The latest documented full-game announcement is v1.0.2a, dated September 23; the separate Demo has a v1.0.0 changelog dated September 8. Older Demo and alpha research below retains its original evidence boundaries. These announcement versions do not guarantee which build is installed on your device. Full-game, Demo, and Patreon changes are kept separate throughout the guide.
What the research confirms
The collected sources support clearing and working the farm, processing or cooking produce, and keeping food for exploration. Mining supplies materials, and forging at the Workshop improves equipment. Demo v0.11.17 replaced Optimize with Loadouts and expanded the Social menu, so instructions based on the removed Optimize flow are obsolete.
The September 18 release update removes permanent stat loss from bad sleep rolls on Normal or easier difficulty; September 22 fixes cases where that loss still occurred. Early progression now has notification prompts at the Workshop anvil, vending machine and Mall back-hallway door, and cooking stations can draw ingredients from Primary Storage through their gear icon. September 22 and 23 also correct mining hazards, so old danger-frequency estimates are not current guidance.
Confirmed here means either an official source states the point directly or two independent sources agree on the same observable behavior. It does not mean every related number, location, or unlock condition is known. Exact values stay out of the confirmed section unless the collected material supports them at the same version level.
How to use this information
Begin by learning the repeatable farm loop and preserving enough food for a dungeon trip instead of selling everything immediately. Mine when your route allows, return to the Workshop for equipment progression, and use the current map and task screens to orient yourself. Save before testing a route described by older footage, especially when it involves a locked area or one-time choice.
Use the confirmed sequence first and check the in-game wording before committing rare materials or long sessions. Interface labels and broad mechanics are more stable than balance values, rewards, and exact routes during development. A step marked Pending verification (待确认) is a research lead, not a guaranteed instruction for the current build.
Demo, Alpha, and launch boundaries
Historical Demo evidence says the bed saves and advances time and the bathtub restores health and magic, clears conditions, and respawns monsters, but current behavior is Pending verification (待确认). Routes involving Tanner, Hans, the library, or the Stone Tower may belong to older Demo or Patreon states. Breaking save changes also make exact calendar scripts unreliable.
Welcome to Elderfield launched on Steam on September 10, 2026. Its public Demo and older itch or Patreon builds remain separate evidence. A detail can be authentic and still be obsolete or unavailable in another channel. Historical footage is not automatically proof of the released game's balance or unlock requirements.
Pending verification (待确认)
The complete release-build task order, shortest completion route, boss statistics, crop profitability, door solutions, and ending path remain unverified in this archive. The game being available does not validate old day-by-day routes. These details need release-build evidence before they can be presented as a complete walkthrough.
Pending verification (待确认) means the collected sources did not reach the required confidence threshold. It may be supported by one guide, one developer comment, or footage whose build cannot be identified, but it lacks a matching current source. These points are retained because players search for them, while their uncertainty remains visible.
