01

Direct answer

Welcome to Elderfield uses first-person turn-based combat. Enemies can patrol, see or hear the player, pursue them, and spend their own Action Points during battle. Shopper is encountered in the Mall and Caveman in an early mine, but a complete current bestiary with verified stats is not available.

Official updates were checked on September 29, 2026. The latest documented full-game announcement is v1.0.2a, dated September 23; the separate Demo has a v1.0.0 changelog dated September 8. Older Demo and alpha research below retains its original evidence boundaries. These announcement versions do not guarantee which build is installed on your device. Full-game, Demo, and Patreon changes are kept separate throughout the guide.

02

What the research confirms

Combat Shrines at the Mall entrance accept Combat Offerings to strengthen enemies and improve or expand their drops. The developer says most enemies do not globally scale with overall player progress, although some can become stronger after major boss progress. Adrian's bestiary provides damage-type and weakness information, and v0.11.17 fixed poison being applied by attacks that should not have done so.

The September 18 full-game update raises overall player damage, lowers enemy damage, reduces the leveling EXP curve and lowers stats for many Mall Mines, Old Woods, Catacombs and holiday enemies. It also speeds up attacks. September 22 corrects increased mining-hazard frequency, and September 23 corrects mining hazards favoring battles over other outcomes; neither supplies a current enemy HP or encounter-rate table.

Confirmed here means either an official source states the point directly or two independent sources agree on the same observable behavior. It does not mean every related number, location, or unlock condition is known. Exact values stay out of the confirmed section unless the collected material supports them at the same version level.

03

How to use this information

Scout patrols before contact and use the bestiary when it becomes available instead of memorizing an old resistance table. Treat a displayed monster level as an enhanced enemy version, not a promise that it matches a player at the same level. Increase Combat Shrine difficulty only when your current equipment and healing resources can handle the added risk.

Use the confirmed sequence first and check the in-game wording before committing rare materials or long sessions. Interface labels and broad mechanics are more stable than balance values, rewards, and exact routes during development. A step marked Pending verification (待确认) is a research lead, not a guaranteed instruction for the current build.

04

Demo, Alpha, and launch boundaries

Shopper, Dripper, Pipe Cleaner, Hall Monitor, and Mall Administrator have versionless stat or drop rows that cannot be promoted to current facts. Demo v0.11.2 officially added ordinary enemies and a boss, but the collected announcement does not independently name each one. Shrine layer counts and difficulty defaults also remain official single-source details marked Pending verification (待确认).

Welcome to Elderfield launched on Steam on September 10, 2026. Its public Demo and older itch or Patreon builds remain separate evidence. A detail can be authentic and still be obsolete or unavailable in another channel. Historical footage is not automatically proof of the released game's balance or unlock requirements.

05

Pending verification (待确认)

Current health, armor, resistance, Action Point, drop-chance, and shrine-reward tables are unknown. Dripper magic defense conflicts even between pages of the same guide source, and no official current stat resolves it. Blank or zero-filled rows are treated as incomplete data rather than proof of invulnerability, no drops, or zero attributes.

Pending verification (待确认) means the collected sources did not reach the required confidence threshold. It may be supported by one guide, one developer comment, or footage whose build cannot be identified, but it lacks a matching current source. These points are retained because players search for them, while their uncertainty remains visible.