Direct answer
Welcome to Elderfield uses first-person turn-based combat. Enemies can patrol, see or hear the player, pursue them, and spend their own Action Points during battle. Shopper is encountered in the Mall and Caveman in an early mine, but a complete current bestiary with verified stats is not available.
This answer uses the September 5, 2026 research snapshot and treats the Steam store, developer announcements, and directly observed footage as the strongest evidence. Search snippets and unsupported tables are not treated as proof. Where the full game, public Demo, and Patreon alpha expose different content, the page names that boundary instead of blending the builds together.
What the research confirms
Combat Shrines at the Mall entrance accept Combat Offerings to strengthen enemies and improve or expand their drops. The developer says most enemies do not globally scale with overall player progress, although some can become stronger after major boss progress. Adrian's bestiary provides damage-type and weakness information, and v0.11.17 fixed poison being applied by attacks that should not have done so.
Confirmed here means either an official source states the point directly or two independent sources agree on the same observable behavior. It does not mean every related number, location, or unlock condition is known. Exact values stay out of the confirmed section unless the collected material supports them at the same version level.
How to use this information
Scout patrols before contact and use the bestiary when it becomes available instead of memorizing an old resistance table. Treat a displayed monster level as an enhanced enemy version, not a promise that it matches a player at the same level. Increase Combat Shrine difficulty only when your current equipment and healing resources can handle the added risk.
Use the confirmed sequence first and check the in-game wording before committing rare materials or long sessions. Interface labels and broad mechanics are more stable than balance values, rewards, and exact routes during development. A step marked Pending verification (待确认) is a research lead, not a guaranteed instruction for the current build.
Demo, Alpha, and launch boundaries
Shopper, Dripper, Pipe Cleaner, Hall Monitor, and Mall Administrator have versionless stat or drop rows that cannot be promoted to current facts. Demo v0.11.2 officially added ordinary enemies and a boss, but the collected announcement does not independently name each one. Shrine layer counts and difficulty defaults also remain official single-source details marked Pending verification (待确认).
Welcome to Elderfield has a public Steam Demo, older itch and Patreon builds, and an unreleased full game in this research snapshot. A detail can be authentic and still be obsolete or unavailable in another channel. This page therefore preserves build labels and avoids turning historical footage into a launch-version promise.
Pending verification (待确认)
Current health, armor, resistance, Action Point, drop-chance, and shrine-reward tables are unknown. Dripper magic defense conflicts even between pages of the same guide source, and no official current stat resolves it. Blank or zero-filled rows are treated as incomplete data rather than proof of invulnerability, no drops, or zero attributes.
Pending verification (待确认) means the collected sources did not reach the required confidence threshold. It may be supported by one guide, one developer comment, or footage whose build cannot be identified, but it lacks a matching current source. These points are retained because players search for them, while their uncertainty remains visible.
